The cyber-artists of the Game Graphics program are learning how to create one of the most important things in games - the graphic. And the graphic, as you know, is the face of the game, which directly affects the player's perception of it.
There are a million things in the program - blocking, modeling, sculpting, textures, lighting, retopology, rigging, skinning, features of working with characters, creatures, objects and environments. At the end of the training, each graduate has an individual showreel and a graduation project.