Traditional and digital drawing, 3D modeling, texturing; composition, color, perspective, volume. Development of research skills, compilation of the artist's visual library.
Theoretical, historical, cultural aspects of games. Genres, types, platforms. Introduction to computer graphics and artistic professions in the game production area: 2D illustrator, 3D modeler, concept artist, their roles and responsibilities.
The main elements of the visual design in games: environment, props, characters, creatures.
Fundamental design principles and basics of digital products production.